![]() ![]() It has a(n awkwardly implemented) concept of building up a resource base, with some mechanically consequential aspects. Its approach to Skill balance, though not without its own flaws, is the best overall approach to Skills in the entire series. That said, I think it's worth talking about and documenting. Short of a fan patch project, Dark Side is probably never going to exit this raw state. It's an earnest, intended-to-be-quality entry that got pushed out before it was remotely ready and then had patching support cut before that could bring it into a more playable state. ![]() This isn't a cash-in title made by a company that doesn't know or care about King's Bounty as a franchise. It's sad, because it's pretty obvious the Dark Side devs are fans of the prior entries and had ambitious, interesting plans for how to do something fresh with the existing King's Bounty framework. And digging in the files, there's lots of evidence of intentions that didn't get executed. The result is a game that's full of fairly obvious bugs, severe tuning problems, and content that feels not properly completed or that really should've been reworked to be more intuitive or less of a time-wasting pain in the butt. Dark Side is the weakest, most flawed entry in the series, chiefly because it was severely rushed for whatever reason. ![]()
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